Zipped houses
A youthful prank, a goat and a painful bite on Hitler’s zipped house
Facts
For: Android & IOS
Release: Prototype
Type: Visual Novel
Genre: Serious Game
Target group: Pupils, people interested in history, fans of the visual novel and point & click genres, accompaniment to lessons, exhibitions and museums for people of all ages
Publisher wanted!
Download
We are happy to provide a test version on request
About Zippedäus
Zippedäus is based on a historical legal case based visual novel with point-and-click elements. Through this combination, the serious game offers both entertainment and an insight into the insight into the period of National Socialism in Germany.
It tells the story of story of 61-year-old lawyer Dietrich Wilde, in whose role the players slip in order to reenact a legal case from the year 1943. The case concerns Eugen Wasner, a childhood friend of a central figure in the regime at the time, who is to be charged on the basis of a controversial story about this person.
The game is presented as a classic visual novel where the players repeatedly receive important clues via point-and-click to reconstruct Wilde’s memories and continue the story. At crucial points, the course of the can be influenced by the player’s own decisions – with corresponding consequences. This allows you to explore alternative scenarios in which Wilde would have acted differently than in historical reality.
The central message always remains the same: the hopelessness and injustice of the system at the time.

70s
Wilde as a 61-year-old pensioner looking back on his time as a lawyer.

40s
Lawyer Wilde as a 34-year-old living through the Second World War.
Background – The court case
A boy and his friends played a prank prank and tried to pee in a goat’s mouth. The goat bit him in the process.
Directly into the zip of the boy who had peed. The other boy talks about it many years later.
In the end, he ends up in court for spreading lies about the Führer.
The prank

Interactivity
In addition to dialogs and decisions that the player can make in the visual novel, a theme question is posed in each scene. For example: “Why did Dietrich Wilde become a lawyer?”
To answer these questions, various objects can be various objects can be found in the can be found in the scenes that information about historical contexts or characters. characters.
Objects matching the overarching topic question are then selected in the inventory. These must then be assigned to the respective Wildes questions.
This is followed by a short mini-game to match the topic and small mini-game.
For smartphones
Project status
Great news! The prototype of our game is finally finished and ready for testing. This is a significant milestone in our development and a clear sign of the passionate work and dedication of our team. With the help of our author and contemporary witness Götz Wilde, our special efforts in terms of historical accuracy have been rewarded.
The extensive prototype with a playing time of over an hour and authentic voice-overs is ready tobe tested!
Outlook
After successfully completing the prototype of our game, we are now looking for a suitable publisher. search for a suitable publisher and we hope to be able to develop the game to market maturity in the near future!
We hope that a partnership will enable us to realize the product together and market it to the target group. Our project should thus be made accessible to a wider audience so that the historical didactic content can be optimally used both outside and inside schools. Knowledge transfer with fun!
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